I want that trophy, though, especially since I’m so close to beating the game, I just need to work up the energy to sit and try (and try and try) again. Like you said, having to replay the level from scratch each and every time is taxing, and in my opinion needlessly time-consuming, so I gave up and haven’t played since. If it’s not getting your health wiped by a sniper (or snipers) you can’t see or scope out yourself fast enough, it’s those damn bounties in the second half of the level, that cliff one in particular being utterly morale breaking. I was using a guide for the secondary bounty trophies and only had to replay two or three levels multiple times because of bounty-related nonsense (and in one instance, the damn five lives limit), but. I was playing through this off and on the last two weeks on PS4, too. Also you can press Up as a hotkey to the scanner, Down to swap to your previous weapon, and combine these to use the scanner as a ghetto scope since it keeps your crosshair in the same place when you swap and the blasters are incredibly accurate.Įven more frustrating than that was watching Bounty #10 at the very end of a difficult level just walk off a cliff, causing me to have to manually restart the entire level to get trophy credit, regardless of how many lives I had left.Īre you referring to the Tusken Canyon level? Ugh. If anyone's planning on trying this game, I recommend using a guide for secondary bounties so you don't waste all your time scanning every single enemy trying to find them, or if you don't care about trophies/completionism just ignore them altogether because the only reward is concept art. The 5-Lives system is mentioned in this video as being a lame, outdated mechanic but even more frustrating than that was watching Bounty #10 at the very end of a difficult level just walk off a cliff, causing me to have to manually restart the entire level to get trophy credit, regardless of how many lives I had left. Including the ones worth 0 credits alive, which are often balanced around taking them dead, putting them in dangerous spots or surrounded by dozens of other enemies. Probably the most frustrating part to me, as a trophy hunter, is that the trophy for the secondary bounties wants you to capture them all alive. The lack of difficulty settings in favor of gradually becoming more challenging/bullshit as you go is probably one of the main pieces that doesn't "hold up" today, along with the lack of settings in general (such as the inverted camera with no option to change it). It's got some serious jank but also pretty fun a lot of the time. I had this back in the day on the PS2, don't remember if I ever actually finished it back then, but I just played through the PS4 port last month.įor the most part I agree with the takes in this review. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional.
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